![]() Wield an arsenal of military hardware, scientific prototypes, and the iconic crowbar through incredibly detailed environments.Face off against an army of classic enemies, updated with new features and engaging AI.Mind-Blowing graphics and effects, never before seen on the Source Engine.19 chapters of fighting through top-secret labs, running atop harsh desert landscapes, sneaking into abandoned railways, and leaping across dimensions.A completely reimagined and refined single player campaign, including all new and expanded Xen levels.When a routine experiment goes horribly wrong, you must fight your way through an interdimensional alien invasion, and a bloodthirsty military clean-up crew in order to save the science team. You are Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility. There has never been a better time to pick up the crowbar and play! Hopefully it'll feel a bit more like the Xen of yore once we get to see scrotal spiders and angry hook-trees littered across it, though.Īlso in the pipeline for Black Mesa as a whole is a new dynamic lighting system which "casts real-time light, shadows and god rays.Black Mesa is the fan-made reimagining of Valve Software’s Half-Life.īlack Mesa: Definitive EditionUpdate 1.5 brings together all the improvements to graphics and gameplay across 15 years of development to create the final version of Black Mesa. I can see one of those flying Manta Ray wotsits in the second screen, which is arguably the only giveaway here that we're looking at Xen as opposed to Alien Place #5464552. It's attractive, but, as Alice worried about the Xen interior screen they put last Chrimbo, I'm not entirely convinced it screams "Xen." Valve's take on this far-flung planet was weird and fleshy and pastel, whereas this is gloomier and rockier and looks a bit more, well, Mass Effect Andromedan. To soften they blow, the Black Mesa team put out the first screenshots of Xen's exterior sections, "all running real-time, in- game, with no edits." Click to embiggen these: Should be noted that only the paid version of Black Mesa is due to be Xenified, by the way - so you'll probably want to upgrade in December if you've only got the free mod version. I hope they'll forgive my applying just a pinch of inter-dimensional salt there, given how long we've waited already - and, frankly, it's been long enough that I remain happier to wait some more if Xen needs it. Happier news is that "that said, we consider December to be a do-or-die deadline". We do not want to compromise on Xen’s quality in any way." Which, I guess means, they don't want to inadvertently give Half-Life a finale that loads of people moan about for a second time. The reason for the delay is, the devs say, "after taking a long and hard look at what we want to achieve, we have decided that this is for the best. ![]() They've just announced that new date is this December, which hopefully means we're all in line for a Black Christmas. The good news is, they are now showing off Xen's great outdoors for the first time, as well as revealing a few changes planned for Black Mesa as a whole. ![]() Last Autumn, the team declared the Gordon would finally be bouncing his away across fleshy coral oddities once away this summer. ![]() (Note: Half-Life was brillo all the way through). Plan was to rethink rather than merely remake Xen, in a planned act of historical revisionism to make people think Half-Life was brillo all the way through. Black Mesa was first released as a free mod in 2012, followed by a spit'n'polished paid version two years ago, but still with the notorious jump'n'fail alien world section from Half Life's final act missing. So committed is third-party Half-Life remake Black Mesa to emulation of its much vaunted inspiration that it has now fully embraced ValveTime.
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